3.5 dmg 2

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Players choose one of the listed downtimeĪctivities.The DM asks the players what they want to do.The players finish an activity, such as.Here’s the concept behind downtime in the PH and DMG: You can for the most part skip the rules in these sources! Think of these as a first draft, with only a few activities worth retaining (we will point these out below). The first rules appear in the Player’s Handbook (in Chapter 8) and The Dungeon Master’s Guide (Chapter 6)… but these are quite limited and, truly, are now outdated. It envisions common tasks characters may want to do, such as buying a magic item, and provides mechanics for how they may do it. As originally envisioned, downtime is a set of rules for the activities characters carry out in between adventures.